Sunday, March 27, 2011

Second Review: Dragon Age II


My second review shall be Dragon Age II for the 360, released March 8th 2011 in North America and March 11th in Europe. While it’s available for the PS3, 360, MAC and PC, I’ll be focusing on the 360 version since that’s the only copy I have.

Dragon Age II isn’t a sequel. You won’t be hearing much of the Hero of Ferelden’s conquest of the Blight mostly due to the fact that you aren’t in Ferelden anymore. You play as Hawke, a refugee from the village of Lothering some of you may remember from Origins. You flee the village with your family to the city of Kirkwall in the Free Marches, which lies to the north of Ferelden across the Waking Sea. Get comfy here, as you’ll spend most of your time in the city of Kirkwall.

When you start out, you are just another refugee caught in the backlash of the Blight; an onslaught of warped creatures called the Darkspawn lead by a fearsome beast, the Archdemon. You won’t see much of the Blight however, as it is off in Ferelden and a few of your exploits to rise up in the city take place within that year the Hero of Ferelden conquers the Blight. BioWare had the cool idea to add a save importer, much like from Mass Effect 2. However it doesn’t add too terribly much, just a few minor cameos and conversation choices. I find it kind of neat though that my version of how the Hero of Ferelden stopped the Blight (my version of the Hero was a kickass Dwarven commoner who defended Ferelden with an iron fist). It just adds more to the immersion, but it doesn’t change the story very much which I admit is sort of disappointing.

Back to Kirkwall, however. Yes, you will spend most of your time there. Mostly in several separate districts. The most prominent being Lowtown where all of the refugees, poor people and elves live and Hightown, where all of the wealthy human nobles live. There are more areas, but I won’t list them as it would take up a good deal of this review.

The only other place you can go beyond Kirkwall is the Free Marches, but don’t let that get your hopes up. The few places you can go in the Free Marches are the Wounded Coast, the Deep Roads, the Bone Pit and Sundermount. There are other locations, however you need quests to unlock them and when you complete the quest they stay locked.

Dungeon crawling returns (what type of RPG would it be without it?) however don’t expect too much in variation from the different dungeons you’ll delve into. I would guess somewhere between 10 and 15 variations of dungeons, and while that might sound like a lot you -will- get tired of running through the exact same dungeon you did 2 levels ago, and you will get even more tired when you have to run through that same dungeon in 2 more levels.

What would dungeon crawling be without combat? The combat system has been revamped to feel more action-y and to have a flow rather than awkwardly position characters so they could slowly whittle away their enemy’s health down. Now instead of an auto-attack, you have to mash the A button for a basic attack. It tires your thumb out a bit but it feels much more engaging. In the lower levels it feels very repetitive as you only have one or two abilities/spells you can use, and you just keep pressing A until the cooldown is up. However it gets much better at later levels.

Rogues and Warriors now have a charge attack that is mixed in with the basic attack. So now instead of having to run to catch up to an enemy that’s only a few feet away, you can just press A and Warriors will either charge through the front line or Rogues will leap into the air and slash down on top of the poor fellow. Mages just sit back and twirl their staves around.

Don’t let that get you down, my fellow magic-users! Mages get cool abilities now too. They don’t just gently tap the air and watch as a ball of fire/ice/poison flies into the enemy’s face. When I say twirl, I mean twirl. It reminds me of a monk, twirling a staff around all badass-like as fireballs erupt from either end of the staff in a brilliant crackling that can only remind me of a laser sound. It gets addicting, watching your mage shoot out projectiles that you forget to use your other spells.

This new combat system is pretty cool, however in some cases I preferred the old combat system in Dragon Age: Origins. It’s a personal preference, but I like my RPGs fairly slow and tactical-like, something which DA:O delivered spectacularly. While it’s awesome to see your rogue slice and dice through a single enemy or warriors to hack up multiple enemies in an arc, or to see a mage rain down fire from the sky it just doesn’t seem like an RPG combat-wise. However, I’m a little old-fashioned when it comes to RPGs.

The story and characters is where this game truly shines, much like in Origins. You meet a myriad of characters, some of them whom you recruit into your party to help thwap thugs and slavers on the head. Each one has their own likes and dislikes. For instance, we have our adorable dwarf Varric and his crossbow Bianca, who is obviously involved in the criminal underworld. Add our honorable swordswoman Aveline who believes in law and order into the party and wackiness ensues. A friendship meter returns, but it’s much more defined. You can either become friends or rivals with your party member, and no matter which you choose you will have benefits. Unlike in Origins, where if you wanted stat bonuses you had to be liked by your party members, in DA2 if you are a rival with a party member they gain stats anyway, stats differing from friendship status though. Let’s look at an example, Varric. If you are friends with him, he will gain a +5% attack speed bonus and +5% dodge bonus. Now on the other hand, if you two are rivals he will gain a 5% to stealth when he takes damage. A Little something to keep you on your toes.

Romances returns! You can romance a few numbers of your party, but unlike in Origins any romance-able person is fair game regardless of gender. Did you like one of the characters as a man on your first playthrough, and like that same character as a woman on your second playthrough? Romance them again! However, no dwarf love, so don’t get your hopes up.
The story is long, just like in Origins, but it is not as epic seeing as how the whole world doesn’t rest on your shoulders. It can get rather dry in the middle too, but I assure you that it gets much better near the end (no spoilers!) so I can only insist upon playing through the boring parts.

All in all, Dragon Age 2 was very enjoyable. I’m a huge fan of the Dragon Age series, and while it wasn’t as good as Origins it wasn’t terrible. Hell, it was pretty damn fun. I’m definitely glad I sunk 30-ish hours into my first playthrough.

Monday, March 21, 2011

First Review: Homefront

     Alright. As y’all can probably tell, this is my first review, I’ll try to be gentle and not give away any spoilers.

     Homefront, released March 15th 2011, developed by Kaos Studios and published by THQ is a rather solid shooter. It seems to take heavy inspiration in the way it handles from Call of Duty and the Battlefield series, but it doesn’t necessarily copy them. It more intertwines them in a nice ball of juicy goodness, from the way the guns and vehicles handle (Battlefield) to a perk and unlocking system for the multiplayer (Call of Duty).
     The execution of cinematic-like events is very well done as most, if not all of it were done in real-time looking through the eyes of the main character, Robert Jacobs. It accurately depicts the horrors of war and occupation in such ways as seeing the occupiers tearing family apart in the streets, herding people like cattle into internment and forced labor camps, and by basically treating the enemy like meat. There were some moments that were hard to swallow but I believed they were necessary to show the struggles of an occupied state. Some people won’t agree and like what is being shown, but to those I suggest just turning off the game or go into another room if one of your family members is playing it.
     
     The gunplay is tight, the controls feel similar to Call of Duty while the actual feel of the game is close to Battlefield, which I enjoy. You have your typical control setup, A is jump, X is reload, B is crouch, Y is change weapons, RB and LB throw frag and tactical grenades respectively, RT is shoot and LT is to aim down the sight. Click the left stick down and you sprint, click the right stick down and you plunge your knife into those unfortunate to be in the way with a nice juicy “thunk!” I enjoy the knifing more than I should.
    Nothing drastic is changed with the control scheme, which is fine. Why fix it if it’s not broken? The characters on the other hand, were bland and stereotypical. You have the guy who likes to swear a lot, the girl who doesn’t like to kill if she can help it, and an American-Korean guy who reminds me of Glenn from The Walking Dead (I like him). As I was rooting for the Resistance to whoop the GKR’s (Greater Korean Republic) ass, I could care less if the characters died (except for the Glenn-like dude).
     
     Aside from unlikeable characters, I found the single player mode rather enjoyable. The execution was phenomenal and the soundtrack was rather excellent, if juuust a little bit hokey in some places. It was short though, really short. I plowed through the game in about 6, 7 hours and I was taking my time. It got harder near the ending, but depending if you were in the groove of things or not you could clear the last level rather quickly (I wasn’t keep track of time, so let’s say around 45 minutes?) The individual chapters are long, having enough action to fill an extra chapter each, but there’s only a small amount (I won’t tell the exact number for those wishing to find out for themselves, as I like to myself.)
    The multiplayer is rather enjoyable as well. The killstreak system is weird, for lack of a better word, but I like it. In games like Call of Duty, you kill several people in a row without dying and you get a killstreak, a reward you can use (people who’ve played CoD games go ahead and skip down a line or two, this is for people who haven’t played those games.) Say you kill three people without dying, you can get a Recon Plane/UAV (same thing, different names) to reveal the enemy as small blips on your map. If you die at two kills though, you have to start all over.
      
     Alright CoD fans, you can start reading again. Homefront has a killstreak system, but it doesn’t matter if you’re killed or not.. well, then I guess it’s not technically a killstreak system, it’s just the easiest way to describe it. The system is, you gain points that only last for a single game for every kill. One kills is worth around 50 points, while special additions add another 30 points (special additions meaning headshots, revenge kills, avenger kills, things like that). All those points are cumulative not matter if you die or not. Now with those points, you can buy special abilities. These are abilities you’ve preselected for your loadout, such as an RPG or a flak jacket suitable for one life, or special vehicles such as a UAV, a small helicopter gunship, a hummer, an Abrams tank or an Apache gunship. These vehicles can be selected when you’re at the spawn screen, and if you select one you play in that vehicle until you die.
    This system I find is quite enjoyable, and while it’s hard to get a bunch of points for the higher goodies I think the challenge is worth it. Sorry about using the word ‘killstreak’ too, I guess that was a little misleading.
    Homefront’s multiplayer also has a leveling system, akin to Call of Duty pre-Black Ops. You gain a certain level and you gain access to weapons, no having to buy them (the BP – Battle Points – I talked about above is used solely for a match.)
   I’ve read that the multiplayer is similar to that of Frontline: Fuels of War, which makes sense because Kaos Studios also developed that game. I didn’t play that game however, so if anyone gets mad because I’ve compared it to Battlefield or Call of Duty, that’s the reason why

   Anyhow, I found Homefront an enjoyable experience. It was chock full of action-packed and gruesome scenes,  an incredible what-if scenario and the occasional witty banter, I enjoyed it even though I didn’t care for many of the characters. Anyhow, since I don’t have a suitable rating system as of yet, I suggest to all those interest to rent the game before you buy it, I see it as a love-hate thing. Especially with the beginning level, it’s just ripe for controversy.